林逸民衍生性金融商品
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程式碼
from tkinter import import random GAME_WIDTH,GAME_HEIGHT = 1000, 800 SPEED = 200 #時間單位千分之一 SPACE_SIZE, BODY_PARTS= 50, 3 #左邊變數 assigning value一次改全部 ctrl shift L COLOR = ["red","orange","yellow","green","blue","indigo", "purple","pink"]#0123456 FOOD_COLOR = "white" BACKGROUND_COLOR = "black" class Snake: #類別Snake類別1 Snake def __init__(self): self.body_size = BODY_PARTS self.coordinates = [] self.squares = [] for i in range(0, BODY_PARTS): self.coordinates.append([0, 0]) for x, y in self.coordinates: i = random.randint(0,6) #產生整數亂數0到6 square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=COLOR[i], tag="snake", width=20,outline='blue') self.squares.append(square) class Food: #類別Food 類別2 Food def __init__(self): x = random.randint(0, (GAME_WIDTH / SPACE_SIZE)-1) * SPACE_SIZE y = random.randint(0, (GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE self.coordinates = [x, y] i = random.randint(0,7) canvas.create_oval(x,y, x+SPACE_SIZE, y+SPACE_SIZE, fill=FOOD_COLOR, tag="food") def next_turn(snake, food): #函數def nex_turn四個 x, y = snake.coordinates[0] if direction == "up": y -= SPACE_SIZE elif direction == "down": y += SPACE_SIZE elif direction == "left": x -= SPACE_SIZE elif direction == "right": x += SPACE_SIZE snake.coordinates.insert(0, (x, y)) i = random.randint(0,6) square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=COLOR[i]) snake.squares.insert(0, square) if x == food.coordinates[0] and y == food.coordinates[1]: global score #globe地球儀,全域變數 score += 1 label.config(text="林逸民分數:{}".format(score)) canvas.delete("food") food = Food() else: del snake.coordinates[-1] canvas.delete(snake.squares[-1])#倒數第一個 del snake.squares[-1] if check_collisions(snake): game_over() else: window.after(SPEED, next_turn, snake, food) def change_direction(new_direction): global direction if new_direction == 'left': if direction != 'right': direction = new_direction elif new_direction == 'right': if direction != 'left': direction = new_direction elif new_direction == 'up': if direction != 'down': direction = new_direction elif new_direction == 'down': if direction != 'up': direction = new_direction def check_collisions(snake): #collide函數3 collisions 碰撞 x, y = snake.coordinates[0] if x < 0 or x >= GAME_WIDTH: return True elif y < 0 or y >= GAME_HEIGHT: return True for body_part in snake.coordinates[1:]: if x == body_part[0] and y == body_part[1]: return True return False def game_over(): #函數4 canvas.delete(ALL) canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2, font=('consolas',100), text="林逸民帥", fill="white", tag="gameover") window = Tk() window.title("林逸民Snake game貪吃") window.resizable(False, False) score = 0 direction = 'down' label = Label(window, text="林逸民分數:{}".format(score), font=('consolas', 40)) label.pack() canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH) canvas.pack() window.update() window_width = window.winfo_width() window_height = window.winfo_height() screen_width = window.winfo_screenwidth() screen_height = window.winfo_screenheight() x = int((screen_width/2) - (window_width/2)) y = int((screen_height/2) - (window_height/2)) window.geometry(f"{window_width}x{window_height}+{x}+{y}") window.bind('<Left>', lambda event: change_direction('left')) #<按下鍵盤> window.bind('<Right>', lambda event: change_direction('right')) window.bind('<Up>', lambda event: change_direction('up')) window.bind('<Down>', lambda event: change_direction('down')) snake = Snake() food = Food() next_turn(snake, food) thislist=["林逸民","香", "腸", "大","串列[]","元組()","集合{}"] for i in range(-3, 3): print(i, thislist[i]) window.mainloop()
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